Aqui vai um guia um pouco mais detalhado para a quest Four Goblets, com alguma estratégia para passar as salas.
Bom pra noobs como eu!!
1 ab!
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Each time you enter 4 Sepulcher you obtain an Used Grave Pass. With this item you can port directly to the 4 Sepulcher hall or the entrance of Imperial Tomb like the nobles port. To use the pass you can either go to Wall of agro’s port in or the shrine near at the right side of the Ketra Orc camp. There are Ghost NPC’s which allow you to use your passes or open the Sealed boxes you get inside.
The 1st room you enter consist mostly with Insect mobs. Nukers, Healers and melee types. There is also 1 Undead mob. When you attack a mob you will most likely be swarmed so staying close to the door is a good plan.
The 2nd room also consists with Insect mobs. These bugs have a very nasty root skill that lands a lot. By a lot I mean I got rooted thru Baium (60% resist) and Ant Queen (40% resist) rings. All of them, except one, are melee mobs. They are highly social so pick your targets carefully.
The 3rd room consists of undead mobs only. When you spawn the mob there will also be another NPC by the name of “Victim”. This NPC runs around the person who spawned the mobs and start yelling names of party members to help him. She also agroe’s the mobs around her now and then.
4th room is a danger room. This is where the fun starts. When you enter the room you will see the danger room Icon but you will not get debuffs. I think the debuffs are related to some mobs inside this room but it needs to be tested. When you spawn the mobs you will get a lot of undead mobs and a few larva’s. There are nukers, healers and melee mobs here. The larva’s have a nasty self destruct skill. There are also 4 stationary dragon/worm type of mobs in each corner of this room. The ones that you see in FoG at the entrance. They can’t move and as far as I know just nuke you.
5th room is the hardest of them all. Its even harder then the Raid Boss room. If you pass this room and have some time left then you can be assure that you have completed 4 Sepulchers. The mobs that spawn in this room are completely random so I can’t say which you will get. There are 4 type spawns if I were not mistaken:
1. 90% Melee 10% nuker
2. 90% Nuker 10% melee
3. Melee/Nuker mix but a bit more Melee
4. Melee/Nuker mix but a bit more Nuker
The 6th and last room is the Raid Boss room. The Raid Boss is comparable to the one in the Champion Rift but has 4 minions with her. Don’t let the minions scare you as they are easily dispatched. There are also 4 different Raid Bosses, all have the same appearance but different skills and minions. You need to kill all 4 of them to complete the 4 Goblet quest. After you kill the Raid Boss treasure chests spawn that drop money. Talk to the NPC that spawns to exit 4 Sepulcher. When you exit you will be teleported to the shrine near Ketra Orc camp. The NPC here gives you the S grade recipe of your choice that is if you have 1k relics and can open your sealed boxes.
1st room
In the 1st room you need to kill 1 specific mob to get the key box. It’s the only Undead mob between all the insects mobs. Make sure everybody in the party stays near the door leading towards the second room. The TH or PW goes to the box and spawns the mobs. After spawning the mob he/she lure’s the Undead mob and brings it towards the others. When the mob reaches the party it needs to be killed very fast to avoid additional agro. Stop attacking after its dead and let the Party leader spam the key box macro. Soak up the damage the mobs do until the leader opens the door. When the doors op rush to the second room. Try to move towards the other door and let the mobs you agroed follow you. When everybody is in kill the agroed mobs.
2nd room
The key dropping mob in this room is hard to recognize as it has the same appearance as all the other bugs. Also it doesn’t spawn in the first volley of mobs so you may have to clear the room two to three times. There is one specific thing that can be noted from the key mob and that is it uses a fire nuke. When you see a bug that is using a Fire magic you should kill that one.
3rd room
To clear this room you can choose between 2 options. You can either kill the Victim or try to save her by assuring she survives for a X amount of time (think it was 5 min). If you choose to kill the victim do the following:
Lure the victim towards the door and kill it. After she dies a boss mob will spawn which has 5X HP. You must kill this boss to get the key. The boss is social with the other mobs which are melee and some nasty nuking mobs. It can get rough so be warned
You can also try to save the Victim. If you save the victim she will provide buffs that will help you to resist the debuffs in the 4th and 5th room. So I would suggest protecting her. It is also a lot easier then killing the victim.
4th room
The key mob here is the single red demon type of mob. It looks like Kernon the ToI floor 8 Raid Boss. Make the dagger lure this mob towards the others and kill it. Grab the key box and go towards the 5th room. Soak the damage up while you wait to open the door and kill the agroed mobs in the next room. Be sure the Victim follows you into the next room.
Now and then you notice a shout when spawning the mobs saying the corner device for healing magic is activated or in that matter. Each corner in this room has that dragon/worm type of mob that is unable to move. It’s possible that after killing these mobs the debuffs will stop.
5th room
5th room is the hardest room in the 4 Sepulchers. All the debuffs from the 4th room carry over to this room so if you didn’t saved the victim then things might go rough. Although there is a trick that enables you to work around the debuffs. When you hug the wall leading to the Raid Boss room you appear to stand in a save zone so try to stay there. The victim will buff you with resists so try to keep her alive because in this room you will need it.
Your task in this room is to clear the room before the statues revive them self so fast killing is essential here. As stated before the mobs you get in this room are random. When the melee mobs are greater in number it is going to be easy. Let everybody hug the wall and let them wait for the dagger to bring in mobs. The job of the Dagger is to lure melee mobs all the time and let the others kill the lured mobs. When all the melee mobs are killed everybody gets in the room and start to finish of the mage mobs. If you got an Overlord you might want to silence them. Try to kill the larva’s very fast as they can hurt when they blow up.
If you get a mage rooms try to lure the melee mobs first. After killing all the melee mobs the OL goes in and does aoe silence to a portion of the mobs and rushes back to the corner of the door leading to the Raid Boss room. Silenced mobs will try to melee thus chasing the OL and the non silenced ones cant nuke because they don’t see their target. Do this till you clear the whole room.
After you cleared the room everybody but the tank goes towards the door leading back the 4th room. The tank stay in the middle of the petrified statues and waits for them to revive them self. After a while the statues comes to live, the tank must build agro on all the statues by using hate on them. When the tank has every mob on him he runs around in circles. The others must chose 2 statues and root/sleep/arrest them. After two statues are rooted you start to attack them. Its very important to listen to the MA here since the statue petrifies himself after it get hurt.
If this should happen then the MA must switch back to the other statue. This one will also petrify himself after a while so you switch between targets every now and then. Using this method you can kill the remaining statues. When there is only one statue left everybody should go towards the door leading to the Raid Boss room. Kill the final Statue here and wait for the room to respawn.
The new respawn will also bring the key mob with it which is the same mob you need to kill for your 3rd class quest (the one that spawns after killing 701 bugs in the shrine of WoA). If you have a clan member who needs to kill 700 you can bring him here as this mob also give the quest item for the 3rd class change without killing all those mobs.
Raid Boss room
The Raid Boss is pretty easy and can be killed even without the tank actually tanking. Buff up again and make everybody have Zerk 1 and holy weapon (from the Cardinal). Start with killing the minions and then continue to work on the main boss. It’s pretty straight forward from now on. Kill the minions again if they respawn.
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Rewards at the end:
Cargo boxes can be opened for basic mats/crafted mats/specific mats, Enchant weap and enchant armor scrolls b grade and higher, and on the very rare occasion full A helms.
open completion of all 4 goblets u get access to frintessa 4-5 parties to kill frintessa an epic lvl raid boss (he lvls crystals too like baium) and drops his necklace.
If you have 1,000 relics from the quest from the NPC at the top u may at the NPC, u get ported too after completion of 1 of the 4 goblets, chose exactly what recipe you want (most chose drakonic bow).
room 1:
haliska's officer drops the key, kill it and move on
Room 2:
its a random drop from the bugs kill until u get it
Room 3:
2 ways to get the key
Save the victum: kill mobs until the victum gives u the key (about 5-10 mins of fighting) in the next rooms he will randomly give buffs that allow u to resist debuffs in the next rooms
Kill the victum:
he spawns a 5X high defense mob, kill him and move on
Room 4:
Whoever opens the mysterious box pull the halishka's foreman kill it and he drops the key. Move on
Room 5:
this is the hardest and longest room.
Members of the group will get 4 debuffs
posin
weakness
hex
and reduce healing
The last debuff is the most important, For this u should have a bishop if ur group as restore life can bypass the debuff.
Have ur entire group hug the door that way they don't get debuffs. At the present ur job is too survive. Use whatever neccessary. Depending on the boss at the end the whole room could be nukers or physical so be prepared. the statues on either end are petrified atm ignore them. Kill all but 1-2 mobs (there are a couple of mobs that don't move). The room won't respawn until the last mob dies.
Regen but be rdy for battle. After a certain timer all the statues will unpetrify and atk u. These statues will do AoE stun,petrify themsefs so u can't hurt them and change peeps targets. Just make sure ur entire group is on an unpetrified mob.
Kill all the statues, regen if u have time (no more spawns til the last 2 mobs die) when rdy kill the last mobs and the whole room will respawn. Pull the haliska ? (it looks like an armians) kill it get the key and move on.
Room 6:
Its a Raid boss like the rift w/ minons. Kill the floaty shaman like minons (if there are any) they are healers. Then kill the boss before ur 50 mins runs out.
Chests will apear kill them for some adena drops (u can smack them open with ur fist don't waste SS)
Talk to the NPC to escape
u will be ported to the NPC where u can open ur cargo boxes and chose ur rec.
Each time u try the bosses will randomly shift. kill all 4 bosses for the entire quest and u get an amulet that allows unlimited noble ports to IT.